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ACE_Proactor UDP V2.0(三)
2015-07-24 05:20:59 来源: 作者: 【 】 浏览:16
Tags:ACE_Proactor UDP V2.0
e_read_dgram (const ACE_Asynch_Read_Dgram::Result &result); private: ACE_SOCK_Dgram sock_dgram_; /// rd (read dgram): for reading from a UDP socket. ACE_Asynch_Read_Dgram rd_; const char* completion_key_; const char* act_; }; Receiver::Receiver (void) : completion_key_ ("Receiver Completion Key"), act_ ("Receiver ACT") { } Receiver::~Receiver (void) { sock_dgram_.close (); } int Receiver::open_addr (const ACE_INET_Addr &localAddr) { ACE_DEBUG ((LM_DEBUG, "[%D][line:%l]Receiver::open_addr called\n")); // Create a local UDP socket to receive datagrams. if (this->sock_dgram_.open (localAddr) == -1) ACE_ERROR_RETURN ((LM_ERROR, "[%D][line:%l]%p\n", "ACE_SOCK_Dgram::open"), -1); // Initialize the asynchronous read. if (this->rd_.open (*this, this->sock_dgram_.get_handle (), this->completion_key_, ACE_Proactor::instance ()) == -1) ACE_ERROR_RETURN ((LM_ERROR, "[%D][line:%l]%p\n", "ACE_Asynch_Read_Dgram::open"), -1); // Create a buffer to read into. We are using scatter/gather to // read the message header and message body into 2 buffers // create a message block to read the message header ACE_Message_Block* msg = 0; ACE_NEW_RETURN (msg, ACE_Message_Block (1024), -1); // the next line sets the size of the header, even though we // allocated a the message block of 1k, by setting the size to 20 // bytes then the first 20 bytes of the reveived datagram will be // put into this message block. msg->size (20); // size of header to read is 20 bytes // create a message block to read the message body ACE_Message_Block* body = 0; ACE_NEW_RETURN (body, ACE_Message_Block (1024), -1); // The message body will not exceed 1024 bytes, at least not in this test. // set body as the cont of msg. This associates the 2 message // blocks so that a read will fill the first block (which is the // header) up to size (), and use the cont () block for the rest of // the data. You can chain up to IOV_MAX message block using this // method. msg->cont (body); // ok lets do the asynch read size_t number_of_bytes_recvd = 0; int res = rd_.recv (msg, number_of_bytes_recvd, 0, PF_INET, this->act_); switch (res) { case 0: // this is a good error. The proactor will call our handler when the // read has completed. break; case 1: // actually read something, we will handle it in the handler callback ACE_DEBUG ((LM_DEBUG, "********************\n")); ACE_DEBUG ((LM_DEBUG, "%s = %d\n", "bytes recieved immediately", number_of_bytes_recvd)); ACE_DEBUG ((LM_DEBUG, "********************\n")); res = 0; break; case -1: // Something else went wrong. ACE_ERROR ((LM_ERROR, "[%D][line:%l]%p\n", "ACE_Asynch_Read_Dgram::recv")); // the handler will not get called in this case so lets clean up our msg msg->release (); break; default: // Something undocumented really went wrong. ACE_ERROR ((LM_ERROR, "[%D][line:%l]%p\n", "ACE_Asynch_Read_Dgram::recv")); msg->release (); break; } return res; } void Receiver::handle_read_dgram (const ACE_Asynch_Read_Dgram::Result &result) { ACE_DEBUG ((LM_DEBUG, "handle_read_dgram called\n")); ACE_DEBUG ((LM_DEBUG, "********************\n")); ACE_DEBUG ((LM_DEBUG, "%s = %d\n", "bytes_to_read", result.bytes_to_read ())); ACE_DEBUG ((LM_DEBUG, "%s = %d\n", "handle", result.handle ())); ACE_DEBUG ((LM_DEBUG, "%s = %d\n", "bytes_transfered", result.bytes_transferred ())); ACE_INET_Addr peerAddr; resul
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