turn SDS strings instead of outputting directly to
* the terminal.
*
* --------------------------------------------------------------------------- 在sparkline.c中的注释声明,此代码修改自 http://github.com/antirez/aspark,原来是开源的代码实现,但是一开始真的不知道还有这么个叫aspark的东西,都跟BigData里的spark搞混了,然后我点击此地址,官方解释来了:
aspark is a C program to display ASCII Sparklines.
It is completely useless in 2011.
不错,意思就是说aspark就是用来在C程序上显示图线效果的。后来,我看了下,的确代码差不多,redis的代码在上面加了自己的东西,稍稍修改,aspark的图线展现有几种形式,第一种,最简单的展示:
$ ./aspark 1,2,3,4,10,7,6,5
`-_
__-` ` 第二张把行数扩展为更多行,展示更多的数据,上面的这个为2行展示,数据多的时候,调节行数,默认输出2行展示
?
$ ./aspark 1,2,3,4,5,6,7,8,9,10,10,8,5,3,1 --rows 4
_-``_
_`
-` `
_-` `_
当然可以更加可视化,在空白处填充字符,看起来更舒服:??
$ ./aspark 1,2,3,4,5,6,7,8,9,10,10,8,5,3,1 --rows 4 --fill
_o##_
_#|||||
o#|||||||#
_o#||||||||||#_ 用了"|"符号,很有想象力的哦,最最关键的我们看如何实现这样的效果呢,核心代码如下:
/* Render part of a sequence, so that render_sequence() call call this function
* with differnent parts in order to create the full output without overflowing
* the current terminal columns. */
/* 渲染出这个图线信息 */
sds sparklineRenderRange(sds output, struct sequence *seq, int rows, int offset, int len, int flags) {
int j;
double relmax = seq->max - seq->min;
int steps = charset_len*rows;
int row = 0;
char *chars = zmalloc(len);
int loop = 1;
int opt_fill = flags & SPARKLINE_FILL;
int opt_log = flags & SPARKLINE_LOG_SCALE;
if (opt_log) {
relmax = log(relmax+1);
} else if (relmax == 0) {
relmax = 1;
}
while(loop) {
loop = 0;
memset(chars,' ',len);
for (j = 0; j < len; j++) {
struct sample *s = &seq->samples[j+offset];
//value派上用处了
double relval = s->value - seq->min;
int step;
if (opt_log) relval = log(relval+1);
//最后会算出相关的step
step = (int) (relval*steps)/relmax;
if (step < 0) step = 0;
if (step >= steps) step = steps-1;
if (row < rows) {
/* Print the character needed to create the sparkline */
/* step控制输出的字符是哪一个 */
int charidx = step-((rows-row-1)*charset_len);
loop = 1;
if (charidx >= 0 && charidx < charset_len) {
chars[j] = opt_fill ? charset_fill[charidx] :
charset[charidx];
} else if(opt_fill && charidx >= charset_len) {
//用"|"填充内容,更加可视化
chars[j] = '|';
}
} else {
/* Labels spacing */
if (seq->labels && row-rows < label_margin_top) {
loop = 1;
break;
}
/* Print the label if needed. */
if (s->label) {
int label_len = strlen(s->label);
int label_char = row - rows - label_margin_top;
if (label_len > label_char) {
loop = 1;
chars[j] = s->label[label_char];
}
}
}
}
if (loop) {
row++;
output = sdscatlen(output,chars,len);
output = sdscatlen(output,"\n",1);
}
}
zfree(chars);
return output;
} 由于本人能力有限,有点不太懂里面的具体细节,大概看了下,把变量用到的地方稍稍看了下,上面的代码都是非常优秀的代码,值得我们学习,今天至少让我知道了什么叫sparkline叫什么 了,哈哈。?