this.mScene.setBackgroundEnabled(false);
this.mScene.getChildByIndex(LAYER_BACKGROUND).attachChild(
new Sprite(0, 0, this.mBackgroundTextureRegion, this
.getVertexBufferObjectManager()));
this.mHelloText=new Text(CAMERA_WIDTH/2 - 80, CAMERA_HEIGHT/2 - 16, this.mFont, "Hello World !", this.getVertexBufferObjectManager());
this.mHelloText.setBlendFunction(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE_MINUS_SRC_ALPHA);
this.mScene.getChildByIndex(LAYER_TEXT).attachChild(this.mHelloText);
return this.mScene;
}
}