1.回顾
在上一节已经成功的导入AndEngine源代码项目,我们就利用它来实现我们的工程.lib文件在bin目录下:

2.建立工程
在eclipse下file->new->project...->Android Application Project

点击next
设置工程明等参数,例如:MoveBall,为了兼容工程版本,将SDk版本修改为2.1,如图所示:

接着下一步,可以随便选择你要的图标

然后next ....finish就完成了初始工程的创建
3.修改原始工程
鼠标放在MoveBall项目上,右键选择Build Path->Configure build path
然后选择Projects,点击右边的Add.选择上AndEngine

点击OK就可以将AndEngine项目添加到工程了
打开MoveBall,java,将MoveBall extends Activity修改为MoveBall extends BaseGameActivity.
接着写代码:
[java]
package season.lxx.moveball;
import org.andengine.engine.camera.Camera;
import org.andengine.engine.options.EngineOptions;
import org.andengine.engine.options.ScreenOrientation;
import org.andengine.engine.options.resolutionpolicy.IResolutionPolicy;
import org.andengine.engine.options.resolutionpolicy.RatioResolutionPolicy;
import org.andengine.entity.scene.Scene;
import org.andengine.entity.scene.background.RepeatingSpriteBackground;
import org.andengine.entity.sprite.AnimatedSprite;
import org.andengine.entity.sprite.TiledSprite;
import org.andengine.entity.sprite.vbo.ITiledSpriteVertexBufferObject;
import org.andengine.opengl.texture.TextureOptions;
import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas;
import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory;
import org.andengine.opengl.texture.atlas.bitmap.source.AssetBitmapTextureAtlasSource;
import org.andengine.opengl.texture.region.ITiledTextureRegion;
import org.andengine.opengl.texture.region.TiledTextureRegion;
import org.andengine.opengl.vbo.VertexBufferObjectManager;
import org.andengine.ui.activity.BaseGameActivity;
import android.app.Activity;
import android.util.Log;
import android.view.Menu;
import android.view.MenuItem;
import android.support.v4.app.NavUtils;
public class MoveBall extends BaseGameActivity {
private static final int CAMERA_WIDTH = 800;
private static final int CAMERA_HEIGHT = 480;
private final static float BALL_VELOCITY = 100f;//球的移动速度
private Camera mCamera;
private Scene mScene;
private RepeatingSpriteBackground background;
private TiledTextureRegion mFaceTextureRegion;
@Override
public EngineOptions onCreateEngineOptions() {
// TODO Auto-generated method stub
mCamera = new Camera(0,0,CAMERA_WIDTH,CAMERA_HEIGHT);
EngineOptions mEngineOptions = new EngineOptions(true, ScreenOrientation.LANDSCAPE_SENSOR, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), mCamera);
return mEngineOptions;
}
@Override
public void onCreateResources(
OnCreateResourcesCallback pOnCreateResourcesCallback)
throws Exception {
// TODO Auto-generated method stub
this.background = new RepeatingSpriteBackground(CAMERA_WIDTH, CAMERA_HEIGHT,
getTextureManager(), AssetBitmapTextureAtlasSource.create(
this.getAssets(), "background.png"),
getVertexBufferObjectManager());
BitmapTextureAtlas mTexture = new BitmapTextureAtlas(getTextureManager(),64,32,TextureOptions.BILINEAR_PREMULTIPLYA