用了一个递归去循环去跑一个加速度的效果的方法:
void TurntableSystem::runTurntableGet(float time)
{
this->schedule(schedule_selector(TurntableSystem::runAct), time);
}
void TurntableSystem::runAct(float time)
{
vector gezi_l = GlobalInfo::getInstance()->get_gizilist();
//做事儿
if(gezi_l.size()>0)
{
if(fnum>gezi_l.size()-1)
{
fnum = 0;
}
int bid = gezi_l.at(fnum);
changeBox(bid,true);
//再把上一个变回来
int lastnum = fnum-1;
if(lastnum<0)
{
lastnum=gezi_l.size()-1;
}
int lastid = gezi_l.at(lastnum);
changeBox(lastid,false);
fnum++;
}
runnum++;
this->unschedule(schedule_selector(TurntableSystem::runAct));
CCLOG("------%f----times=%d-",time,runnum);
if(runnum<25)
{
float nexttime = time+runnum*0.01f;
if(nexttime>=1.5f)
{
nexttime=1.5f;
}
this->schedule(schedule_selector(TurntableSystem::runAct),nexttime);
}
}
这边我是启动了一个定时器去实现这个递归加速的方法,里面的25目前是固定的跑25格必定停下!!!
以下就牵扯到随机数概率获取奖品的问题了,那么根据咱们策划给的方案,每个格子的概率对应的格子数,和步数
去set这个值就可以了,剩下的工作就很简单了,只需增加随机概率就可以了;
下面我帖一下跑起来的效果图:

开始后循环跑动;
