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C++设计模式之状态模式(二)(一)
2015-07-20 17:47:33 来源: 作者: 【 】 浏览:8
Tags:设计模式 状态 模式

2、智能空调的设计与实现

某软件公司将开发一套智能空调系统: 系统检测到温度处于20---30度之间,则切换到常温状态;温度处于30---45度,则切换到制冷状态; 温度小于20度,则切换到制热状态。请使用状态模式对此系统进行设计。

从需求中可以看出,空调可以处于三种状态: 制热状态、常温状态、制冷状态。每种状态下都存在三种行为:保持常温、制冷、制热。

空调抽象状态实现代码如下:

//空调抽象状态类
class AirConditionerState
{
public:	
	//保持常温
	virtual void KeepNormalTemperature(AirConditioner * pAirConditioner) = 0;

	//制冷
	virtual void refrigerate(AirConditioner * pAirConditioner) = 0;
	
	//制热
	virtual void Heat(AirConditioner * pAirConditioner) = 0;
};
三种具体状态类声明如下:
//常温状态
class NormalTemperatureState : public AirConditionerState
{
public:	
	//保持常温
	void KeepNormalTemperature(AirConditioner * pAirConditioner);

	//制冷
	void refrigerate(AirConditioner * pAirConditioner);
	
	//制热
	void Heat(AirConditioner * pAirConditioner);
};



//制冷状态
class RefrigerateState : public AirConditionerState
{
public:	
	//保持常温
	void KeepNormalTemperature(AirConditioner * pAirConditioner);
	
	
	//制冷
	void refrigerate(AirConditioner * pAirConditioner);
	
	//制热
	void Heat(AirConditioner * pAirConditioner);
};




//制热状态
class HeatState : public AirConditionerState
{
public:	
	//保持常温
	void KeepNormalTemperature(AirConditioner * pAirConditioner);
	
	//制冷
	void refrigerate(AirConditioner * pAirConditioner);
	
	//制热
	void Heat(AirConditioner * pAirConditioner);
};
每种状态下都存在保持常温、制冷、制热方法。这些方法带有一个AirConditioner类参数,方法内部使用这个参数回调空调的温度值,根据这个温度值,用于判断该方法如何实现,以及如何切换到其他状态。三种状态实现代码如下:
/******************************正常温度状态******************************************/

//保持常温
void NormalTemperatureState::KeepNormalTemperature(AirConditioner * pAirConditioner)
{

	int nTemperature = pAirConditioner->GetTemperature();

	if( nTemperature > 20 && nTemperature <= 30 )
	{
		cout << "已经是常温状态,不能调节为常温" << endl;
	}
}



//制冷
void NormalTemperatureState::refrigerate(AirConditioner * pAirConditioner)
{
	int nTemperature = pAirConditioner->GetTemperature();
	
	if( nTemperature > 30 && nTemperature <= 45 )
	{
		pAirConditioner->SetAirConditionerState(pAirConditioner->GetRefrigerateState());

		cout << "切换到制冷状态" << endl;
	}
}
	


//制热
void NormalTemperatureState::Heat(AirConditioner * pAirConditioner)
{
	int nTemperature = pAirConditioner->GetTemperature();
	
	if( nTemperature <= 20 )
	{
		pAirConditioner->SetAirConditionerState(pAirConditioner->GetHeatState());

		cout << "切换到制热状态" << endl;
	}
}



/******************************制冷状态******************************************/

//保持常温
void RefrigerateState::KeepNormalTemperature(AirConditioner * pAirConditioner)
{
	int nTemperature = pAirConditioner->GetTemperature();
	
	if( nTemperature > 20 && nTemperature <= 30 )
	{
		pAirConditioner->SetAirConditionerState(pAirConditioner->GetNormalTemperatureState());

		cout << "切换到常温状态" << endl;
	}
}
	


//制冷
void RefrigerateState::refrigerate(AirConditioner * pAirConditioner)
{
	int nTemperature = pAirConditioner->GetTemperature();
	
	if( nTemperature > 30 && nTemperature <= 45 )
	{
		cout << "已经是制冷状态,不能调节为制冷状态" << endl;
	}
}
	


//制热
void RefrigerateState::Heat(AirConditioner * pAirConditioner)
{
	int nTemperature = pAirConditioner->GetTemperature();
	
	if( nTemperature <= 20 )
	{
		pAirConditioner->SetAirConditionerState(pAirConditioner->GetHeatState());

		cout << "切换到制热状态" << endl;
	}
}



/******************************制热状态******************************************/


//保持常温
void HeatState::KeepNormalTemperature(AirConditioner * pAirConditioner)
{
	int nTemperature = pAirConditioner->GetTemperature();
	
	if( nTemperature > 20 && nTemperature <= 30 )
	{
		pAirConditioner->SetAirConditionerState(pAirConditioner->GetNormalTemperatureState());

		cout << "切换到常温状态" << endl;
	}
}
	
	

//制冷
void HeatState::refrigerate(AirConditioner * pAirConditioner)
{
	int nTemperature = pAirConditioner->GetTemperature();
	
	if( nTemperature > 30 && nTemperature <= 45 )
	{
		pAirConditioner->SetAirConditionerState(pAirConditioner->GetRefrigerateState());

		cout << "切换到制冷状态" << endl;
	}
}


	
//制热
void HeatState::Heat(AirConditioner * pAirConditioner)
{
	int nTemperature = pAirConditioner->GetTemperature();
	
	if( nTemperature <= 20 )
	{
		cout << "已经是制热状态,不能调节为制热状态" << endl;
	}
}
空调类,也就是环境类Contex,维护了一个状态的引用,实现的时候将调用状态对象的方法。声明代码如下:
//空调类
class AirConditioner
{
private:
	//空调名称
	string m_strAirName;

	//空调当前温度
	int m_nTemperature;
	
	//常温状态
	AirConditionerState * m_pNormalTemperatureState;
	
	//制冷状态
	AirConditionerState * m_pRefrigerateState;

	//制热状态
	AirConditionerState * m_pHeatState;

	//当前温度状态
	AirConditionerState * m_pCurState;
public:
	//构造函数
	AirConditioner(string strAirName, int nTemperature);

	//虚构函数
	~AirConditioner();
	
	//调节温度
	void SetTemperature(int nTemperature);

	//获取温度
	int GetTemperature();

	//设置空调状态
	void SetAirConditionerState(AirConditionerState * pAirConditionerState);

	
	//获取常温状态
	AirCondi
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