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////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDlgCtrlDlg dialog
CDlgCtrlDlg::CDlgCtrlDlg(CWnd* pParent /*=NULL*/)
: CDialog(CDlgCtrlDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CDlgCtrlDlg)
m_strFilePath = _T("");
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CDlgCtrlDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDlgCtrlDlg)
DDX_Control(pDX, IDC_PLAYTIMES, m_cboPlayCount);
DDX_Control(pDX, IDC_REPLAY, m_btnReplay);
DDX_Control(pDX, IDC_VIDEO, m_animateVideo);
DDX_Control(pDX, IDC_LIST_FILENAME, m_listFileName);
DDX_Text(pDX, IDC_EDIT_FILEPATH, m_strFilePath);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDlgCtrlDlg, CDialog)
//{{AFX_MSG_MAP(CDlgCtrlDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_OPEN_FILE, OnOpenFile)
ON_LBN_DBLCLK(IDC_LIST_FILENAME, OnDblclkListFilename)
ON_WM_CLOSE()
ON_BN_CLICKED(IDC_REPLAY, OnReplay)
ON_BN_CLICKED(IDC_PLAY, OnPlay)
ON_BN_CLICKED(IDC_STOP, OnStop)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDlgCtrlDlg message handlers
BOOL CDlgCtrlDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
m_cboPlayCount.EnableWindow(FALSE);//次数不可用
return TRUE; // return TRUE unless you set the focus to a control
}
void CDlgCtrlDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for |