#include
#include <
windows.h> #include
std::mutex gmutex; using namespace std; template
class Singleton { public: static Type* GetSingleton() { if (siglen == NULL) { unique_lock
lock(gmutex);//C++11加锁。 if (siglen == NULL) { siglen = new Type(); Type *temp = new Type(); MemoryBarrier(); siglen = temp; } } return siglen; } private: static Type* siglen; }; template
Type* Singleton
::siglen = NULL; class Text { public: Text() { data = 100; //因为是单例模式,所以唯一会出现申请内存,调用构造 //函数,赋值三个步骤混乱的机会只有在前面的1-2次 //的时候,可惜速度太快了,这种情况发生的概率及其低 //,但是我们的心理要始终明白。 } void Printf() { cout << data=<
::GetSingleton()->Printf(); return DWORD(0); } private: int data; }; int main() { HANDLE hThread; DWORD threadId; for (int i = 0; i < 10; i++) { hThread = CreateThread(NULL, 0, &(Text::ThreadFunc), (void *)123,0, &threadId); } Sleep(5); cout << ThreadFunc is running!!! << endl; return 0; } #include
using namespace std; //引用计数的智能指针。 template
class my_auto_ptr { public: my_auto_ptr(Type* p = NULL) :ptr(p) { count = new int[1]; count[0] = 1; } my_auto_ptr(const my_auto_ptr &ma) { count = ma.count; count[0]++; } my_auto_ptr& operator=(const my_auto_ptr &ma) { if (this != &ma) { this->~my_auto_ptr(); count = ma.count; count[0]++; ptr = ma.ptr; } return *this; } ~my_auto_ptr() { if (count!=NULL &&count[0]-- == 1) { cout << ~my_auto_ptr() << endl; delete ptr; ptr = NULL; delete[] count; count = NULL; } } Type* operator->() { return ptr; } Type& operator*() { return *ptr; } private: Type *ptr; int *count; }; int main() { my_auto_ptr
ps(new int(100)); my_auto_ptr
pb(ps); my_auto_ptr
pd; pd = pb; return 0; }
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