#include
#include
#include
using namespace std;
#define eps 1e-8
struct point
{
double x, y;
}p[1010];
double dist(point a, point b)
{
return sqrt((a.x - b.x)*(a.x - b.x) + (a.y - b.y) * (a.y - b.y));
}
double get_K(point a, point b)
{
return (b.y - a.y) * 1.0 / (b.x - a.x);
}
point intersection(point u1, point u2, point v1, point v2)
{
point ret = u1;
double t = ((u1.x - v1.x)*(v1.y - v2.y) - (u1.y - v1.y)*(v1.x - v2.x))
/ ((u1.x - u2.x)*(v1.y - v2.y) - (u1.y - u2.y)*(v1.x - v2.x));
ret.x += (u2.x - u1.x)*t;
ret.y += (u2.y - u1.y)*t;
return ret;
}
int main()
{
int n;
double h;
while (cin >> n >> h && (n || h))
{
p[0].x = 0, p[0].y = h;
for (int i = 1; i <= n; i++)
{
cin >> p[i].x >> p[i].y;
}
double k = get_K(p[0], p[2]);
double s = 1.0 * dist(p[1], p[2]);
point mark = p[2];
for (int i = 3; i <= n; i++)
{
if (get_K(p[0], p[i]) > k)
{
k = get_K(p[0], p[i]);
point inter = intersection(p[0], mark, p[i], p[i - 1]);
s += dist(p[i], inter);
mark = p[i];
}
}
cout <