#include
#include
#include
#include
#define eps 1e-8
#define zero(x) (((x)>0 (x):-(x))> T;
while (T--)
{
point3 a, b, c, d;
cin >> c.x >> c.y >> c.z >> d.x >> d.y >> d.z >> a.x >> a.y >> a.z >> b.x >> b.y >> b.z;
cout << fixed << setprecision(6) << linetoline(a, b, c, d) << endl;
double H = b.x - a.x, I = b.y - a.y, J = b.z - a.z;
double K = d.x - c.x, L = d.y - c.y, M = d.z - c.z;
double N = H * I * L - I * I * K - J * J * K + H * J * M;
double O = H * H * L - H * I * K - I * J * M + J * J * L;
double P = H * J * K - H * H * M - I * I * M + I *J * L;
double Q = -a.x * N + a.y * O - a.z * P;
double k = (O * c.y - N * c.x - P * c.z - Q) / (N * K - O * L + P * M);
cout << fixed << setprecision(6) << K * k + c.x << ' ' << L * k + c.y << ' ' << M * k + c.z << ' ';
swap(a, c);
swap(b, d);
H = b.x - a.x, I = b.y - a.y, J = b.z - a.z;
K = d.x - c.x, L = d.y - c.y, M = d.z - c.z;
N = H * I * L - I * I * K - J * J * K + H * J * M;
O = H * H * L - H * I * K - I * J * M + J * J * L;
P = H * J * K - H * H * M - I * I * M + I *J * L;
Q = -a.x * N + a.y * O - a.z * P;
k = (O * c.y - N * c.x - P * c.z - Q) / (N * K - O * L + P * M);
cout << fixed << setprecision(6) << K * k + c.x << ' ' << L * k + c.y << ' ' << M * k + c.z << endl;
}
}