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class Context;
class State
{
public:
State(string name):m_name(name)
{ }
virtual void Handle(Context *pContext)
{ }
virtual~State()
{ }
string GetStateName()
{
returnm_name;
}
protected:
voidChangeState(Context *pContext,State *pState);
private:
string m_name;
};
class Context
{
public:
voidRequest()
{
m_pCurrentState->Handle(this);
}
voidSetCurrentState(State *pState)
{
cout<<"ÉèÖõ±Ç°×´Ì¬Îª :"<
m_pCurrentState = pState;
}
State *GetCurrentState()
{
cout<<"µ±Ç°×´Ì¬Îª :"<
returnm_pCurrentState;
}
protected:
friend class State;
void ChangeState(State *pState)
{
cout<<"µ±Ç°×´Ì¬ÓÉ : "<
m_pCurrentState = pState;
}
private:
State *m_pCurrentState;
};
voidState::ChangeState(Context *pContext,State *pState)
{
pContext->ChangeState(pState);
}
//״̬×ÓÀà¿ÉÒÔ¹²Ïí£¬ËùÒÔÓõ¥Àýģʽ£¬ÕâÀï¾ÍºöÂÔÄÚ´æÊͷŵÄÎÊÌâÁË
class ConcreteStateA;
class ConcreteStateC:public State
{
public:
staticState* GetStateAInstance()
{
if(m_pInstance == NULL)
{
m_pInstance = new ConcreteStateC("״̬ C");
}
returnm_pInstance;
}
voidHandle(Context *pContext);
private:
ConcreteStateC(string name):State(name)
{ }
staticConcreteStateC *m_pInstance;
};
class ConcreteStateB:public State
{
public:
staticState* GetStateAInstance()
{
if(m_pInstance == NULL)
{
m_pInstance = new ConcreteStateB("״̬ B");
}
returnm_pInstance;
}
voidHandle(Context *pContext)
{
cout<<"״̬ B ´¦ÀíµÄÒµÎñÂß¼"<
ChangeState(pContext,ConcreteStateC::GetStateAInstance());
}
private:
ConcreteStateB(string name):State(name)
{ }
staticConcreteStateB *m_pInstance;
};
class ConcreteStateA:public State
{
public:
staticState* GetStateAInstance()
{
if(m_pInstance == NULL)
{
m_pInstance = new ConcreteStateA("״̬ A");
}
returnm_pInstance;
}
voidHandle(Context *pContext)
{
cout<<"״̬ A ´¦ÀíµÄÒµÎñÂß¼"<
ChangeState(pContext,ConcreteStateB::GetStateAInstance());
}
private:
ConcreteStateA(string name):State(name)
{ }
staticConcreteStateA *m_pInstance;
};
voidConcreteStateC::Handle(Context *pContext)
{
cout<<"״̬ C ´¦ÀíµÄÒµÎñÂß¼"<
ChangeState(pContext,ConcreteStateA::GetStateAInstance());
}
ConcreteStateA*ConcreteStateA::m_pInstance = NULL;
ConcreteStateB*ConcreteStateB::m_pInstance = NULL;
ConcreteStateC*ConcreteStateC::m_pInstance = NULL;
Context *pContext = new Context;
pContext->SetCurrentState(ConcreteStateA::GetStateAInstance());
pContext->Request();
pContext->Request();
pContext->Request();
