这里讲下Lua与C++之间如何实现相互调用
DJLCData.h 实现类
//
// DJLCData.h
// uitestLua
//
// Created by 杜甲 on 14-5-17.
//
//
#ifndef __uitestLua__DJLCData__
#define __uitestLua__DJLCData__
#include cocos2d.h
#include CCLuaEngine.h
USING_NS_CC;
using namespace std;
extern C{
#include lua.h
#include lualib.h
#include lauxlib.h
}
class DJLCData {
public:
static DJLCData* getInstance();
/*
getLuaVarString:调用Lua全局string
luaFilename = lua文件名
varName = 所要取Lua中的变量名
*/
const char* getLuaVarString(const char* luaFileName,const char* varName);
/*
* @brief getLuaOneOfTable:调用Lua全局table中的一个元素
luaFileName = lua文件名
varName = 所要取Lua中的table变量名
keyName = 所要取Lua中的table中某一个元素的Key
*/
const char* getLuaVarOneOfTable(const char* luaFileName,const char* varName,const char* keyName);
/*
* getLuaVarTable:调用lua全局table
luaFileName = lua文件名
varName = 所要取的table变量名
(注:返回的是所有的数据)
*/
const char* getLuaVarTable(const char* luaFileName,const char* varName);
/*
callLuaFunction:调用lua函数
luaFileName = lua文件名
functionName = 所要调用Lua中的函数名
*/
const char* callLuaFunction(const char* luaFileName,const char* functionName);
/***************** lua -> C++ **************/
void callCppFunction(const char* luaFileName);
private:
static int cppFunction(lua_State* ls);
static bool _isFirst;
static DJLCData* _shared;
const char* getFileFullPath(const char* fileName);
};
#endif /* defined(__uitestLua__DJLCData__) */
DJLCData.cpp
//
// DJLCData.cpp
// uitestLua
//
// Created by 杜甲 on 14-5-17.
//
//
#include DJLCData.h
bool DJLCData::_isFirst;
DJLCData* DJLCData::_shared;
DJLCData* DJLCData::getInstance()
{
if (_shared == nullptr) {
_shared = new DJLCData();
}
return _shared;
}
const char* DJLCData::getLuaVarString(const char *luaFileName, const char *varName)
{
lua_State* ls = LuaEngine::getInstance()->getLuaStack()->getLuaState();
int isOpen = luaL_dofile(ls, getFileFullPath(luaFileName));
if (isOpen != 0) {
log(Open Lua Error:%i,isOpen);
return nullptr;
}
lua_settop(ls, 0);
lua_getglobal(ls, varName);
int statesCode = lua_isstring(ls, 1);
if (statesCode != 1) {
log(Open Lua Error : %i,statesCode);
return nullptr;
}
const char* str = lua_tostring(ls, 1);
lua_pop(ls, 1);
return str;
}
const char* DJLCData::getLuaVarOneOfTable(const char *luaFileName, const char *varName, const char *keyName)
{
lua_State* ls = LuaEngine::getInstance()->getLuaStack()->getLuaState();
int isOpen = luaL_dofile(ls, getFileFullPath(luaFileName));
if (isOpen != 0) {
log(Open Lua Error : %i,isOpen);
return nullptr;
}
lua_getglobal(ls, varName);
int statesCode lua_istable(ls, -1);
if (statesCode != 1) {
log(Open Lua Error: %i,statesCode);
return nullptr;
}
lua_pushstring(ls, keyName);
lua_gettable(ls, -2);
const char* valueString = lua_tostring(ls, -1);
lua_pop(ls, -1);
return valueString;
}
const char* DJLCData::getLuaVarTable(const char *luaFileName, const char *varName)
{
lua_State* ls = LuaEngine::getInstance()->getLuaStack()->getLuaState();
int isOpen = luaL_dofile(ls, getFileFullPath(luaFileName));
if (isOpen != 0) {
log(Open Lua Error:%i,isOpen);
return nullptr;
}
lua_getglobal(ls, varName);
int it = lua_gettop(ls);
lua_pushnil(ls);
string result = ;
while (lua_next(ls, it)) {
string key = lua_tostring(ls, -2);
strin