状态模式:当一个对象的内在状态改变时运行改变其行为,这个对象看起来像是改变了其类。
状态模式结构
< http://www.2cto.com/kf/ware/vc/" target="_blank" class="keylink">vcD4KPC9ibG9ja3F1b3RlPgo8cD48c3Ryb25nPiAgICA8L3N0cm9uZz7XtMysxKPKvdb30qq94r72tcTKx7Wxv9jWxtK7uPa21M/z17TMrNequ7u1xMz1vP6x7bTvyr25/dPauLTU08qxtcTH6b/2oaOw0de0zKy1xMXQts/C37yt16rSxrW9se3KvrK7zazXtMystcTSu8+1wdDA4LWx1tCjrL/J0tSw0bi01NO1xMXQts/C37ytvPK7r6GjPHN0cm9uZz48L3N0cm9uZz48L3A+CjxwPjxicj4KPC9wPgo8aDI+ysrTw9DUPC9oMj4KPHA+IDEs0ru49rbUz/O1xNDQzqrIob7209rL/LXE17TMrCyyosfSy/yx2NDr1NrUy9DQyrG/zLj5vt3XtMysuMSx5Mv8tcTQ0M6qLjxicj4KPC9wPgo8cD48YnI+CjwvcD4KPHA+MizSu7j2stnX99bQuqzT0MXTtPO1xLbgt9bWp7XEzPW8/tPvvuQsx9LV4tCpt9bWp9LAwLXT2rjDttTP87XE17TMrC7V4rj217TMrM2os6PTw9K7uPa78rbguPbDtr7Zs6PBv7Htyr4uzaizoyzT0LbguPay2df3sPy6rNXi0rvP4M2stcTM9bz+veG5uS5TdGF0ZcSjyr29q8O/0ru49sz1vP631tant8XI69K7uPa2wMGitcTA4NbQoaPV4sq5tcPE47/J0tS4+b7dttTP89fUye21xMfpv/a9q7bUz/O1xNe0zKzX986q0ru49rbUz/OjrNXi0ru21M/zv8nS1LK70sDAtdPaxuTL+7bUz/O2+LbAwaKx5LuvoaM8L3A+CjxwPjwvcD4KPHA+IDwvcD4KPGgyPsSjyr21xLrDtKY8L2gyPgo8cD4gICC9q9PrzNi2qNe0zKzP4LnYtcTQ0M6qvtayv7uvo6yyosfSvauyu82s17TMrLXE0NDOqrfWuO6/qsC0oaM8L3A+CjxwPjxicj4KPC9wPgo8aDE+yr7A/TwvaDE+CjxwPiAgtcbF3dPQwb3W1te0zKyjusHBus2yu8HBo6zO0sPHzai5/cv8tcS/qrnYwLTH0Lu7y/y1xNe0zKyhozxicj4KPC9wPgo8cD48YnI+CjwvcD4KPHA+ICAgICAgICA8aW1nIHNyYz0="https://www.cppentry.com/upload_files/article/76/1_voexd__.jpg" alt="\">
本例中状态只有两个,不能概括那种状态转换过于复杂的情况,但本例主要是用来表示状态模式的。
namespace 电灯的状态 { //抽象状态类 abstract class LightState { public abstract void PressSwitch(Light light); //按下按钮 } //电灯打开状态类 class LightOn : LightState { public override void PressSwitch(Light light) { light.State = new LightOff(); Console.WriteLine("电灯已关"); } } //电灯关闭状态类 class LightOff : LightState { public override void PressSwitch(Light light) { light.State = new LightOn(); Console.WriteLine("电灯已开"); } } //电灯类 class Light { private LightState state; public LightState State { get { return state; } set { state = value; } } public Light(LightState state) //构造时设置初始状态 { this.state = state; } public void PressLightSwitch() { state.PressSwitch(this); //转换本类的状态 } } class Program { static void Main(string[] args) { Light light = new Light(new LightOn()); //打开状态 //反复开关。。。 light.PressLightSwitch(); light.PressLightSwitch(); light.PressLightSwitch(); light.PressLightSwitch(); light.PressLightSwitch(); } }
