Java写的小游戏贪吃蛇代码(一)

2014-11-24 09:14:55 · 作者: · 浏览: 0

package com.hbsi;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import java.util.*;


//Main Class


public class GreedSnake extends KeyAdapter{


JFrame mainFrame;
Canvas paintCanvas;
JLabel labelScore;//计分牌
SnakeModel snakeModel=null;// 蛇
public static final int DEFAULT_WIDTH=500;
public static final int DEFAULT_HEIGHT=300;
public static final int nodeWidth=10;
public static final int nodeHeight=10;


//GreedSnake():初始化游戏界面


public GreedSnake(){


//设置界面元素
mainFrame=new JFrame("贪吃蛇游戏");
Container cp=mainFrame.getContentPane();
labelScore=new JLabel("所得分数为:",JLabel.CENTER);
cp.add(labelScore,BorderLayout.NORTH);
paintCanvas=new Canvas();
paintCanvas.setSize(DEFAULT_WIDTH+1,DEFAULT_HEIGHT+1);
paintCanvas.addKeyListener(this);
cp.add(paintCanvas,BorderLayout.CENTER);
JPanel panelButtom=new JPanel();
panelButtom.setLayout(new BorderLayout());
JLabel labelHelp;// 帮助信息
labelHelp=new JLabel("按 PageUP 或 PageDown 键改变速度",JLabel.CENTER);
panelButtom.add(labelHelp,BorderLayout.NORTH);
labelHelp=new JLabel("按 Enter 或 S 键重新开始游戏",JLabel.CENTER);
panelButtom.add(labelHelp,BorderLayout.CENTER);
labelHelp=new JLabel("按 SPACE 键或 P 键暂停游戏",JLabel.CENTER);
panelButtom.add(labelHelp,BorderLayout.SOUTH);
cp.add(panelButtom,BorderLayout.SOUTH);
mainFrame.addKeyListener(this);
mainFrame.pack();
mainFrame.setResizable(false);//设置窗口大小不能变化
mainFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
mainFrame.setVisible(true);
begin();
}


//keyPressed():按键检测


public void keyPressed(KeyEvent e){


int keyCode=e.getKeyCode();
if(snakeModel.running)
switch(keyCode){
case KeyEvent.VK_UP:
snakeModel.changeDirection(SnakeModel.UP);
break;
case KeyEvent.VK_DOWN:
snakeModel.changeDirection(SnakeModel.DOWN);
break;
case KeyEvent.VK_LEFT:
snakeModel.changeDirection(SnakeModel.LEFT);
break;
case KeyEvent.VK_RIGHT:
snakeModel.changeDirection(SnakeModel.RIGHT);
break;
case KeyEvent.VK_ADD:
case KeyEvent.VK_PAGE_UP:
snakeModel.speedUp();// 加速
break;
case KeyEvent.VK_SUBTRACT:
case KeyEvent.VK_PAGE_DOWN:
snakeModel.speedDown();// 减速
break;
case KeyEvent.VK_SPACE:
case KeyEvent.VK_P:
snakeModel.changePauseState();// 暂停或继续
break;
default:
}
//重新开始
if(keyCode==KeyEvent.VK_S || keyCode==KeyEvent.VK_ENTER){
snakeModel.running=false;
begin();
}
}


//repaint():绘制游戏界面(包括蛇和食物)


void repaint(){
Graphics g=paintCanvas.getGraphics();
//draw background
g.setColor(Color.LIGHT_GRAY);
g.fillRect(0,0,DEFAULT_WIDTH,DEFAULT_HEIGHT);
//draw the snake
g.setColor(Color.BLACK);
LinkedList na=snakeModel.nodeArray;
Iterator it=na.iterator();
while(it.hasNext()){


Node n=(Node)it.next();
drawNode(g,n);
}
// draw the food
g.setColor(Color.RED);
Node n=snakeModel.food;
drawNode(g,n);
updateScore();
}


//drawNode():绘画某一结点(蛇身或食物)


private void drawNode(Graphics g,Node n){
g.fillRect(n.x*nodeWidth,n.y*nodeHeight,nodeWidth-1,nodeHeight-1);
}


//updateScore():改变计分牌


public void updateScore(){
String s="所得分数为: "+snakeModel.score;
labelScore.setText(s);
}


//begin():游戏开始,放置贪吃蛇


void begin(){


if(snakeModel==null||!snakeModel.running){
snakeModel=new SnakeModel(this,DEFAULT_WIDTH/nodeWidth,
DEFAULT_HEIGHT/nodeHeight);
(new Thread(snakeModel)).start();
}
}


//main():主函数


public static void main(String[] args){


GreedSnake gs=new G