t[$i + 1]}))
echo -ne "\033[${y};${x}H[]"
done
echo -ne "\033[0m"
}
#显示新方块
CreateBox()
{
if (( ${#boxCur[@]} == 0 )); then
#当前方块不存在
(( iBoxCurType = RANDOM % iSumType ))
(( iBoxCurStyle = RANDOM % ${boxStyle[$iBoxCurType]} ))
(( iBoxCurColor = RANDOM % $iSumColor + 1 ))
else
#当前方块已存在, 将下一个方块赋给当前方块
iBoxCurType=$iBoxNextType;
iBoxCurStyle=$iBoxNextStyle;
iBoxCurColor=$iBoxNextColor
fi
#当前方块数组
boxCur=( `eva l 'echo ${box'$iBoxCurType'_'$iBoxCurStyle'[@]}'` )
#初始化方块起始坐标
boxCurY=boxCur[8];
boxCurX=boxCur[9];
DrawCurBox 1 #绘制当前方块
if ! BoxMove $boxCurY $boxCurX
then
kill -$sigExit $PPID
ShowExit
fi
PrepareNextBox
}
#绘制边框
DrawBorder()
{
clear
local i y x1 x2
#显示边框
echo -ne "\033[1m\033[3${cBorder}m\033[4${cBorder}m"
((x1 = marginLeft + 1)) #左边框x坐标
((x2 = x1 + 2 + mapWidth * 2)) #右边框x坐标
for ((i = 0; i < mapHeight; i++))
do
((y = i + marginTop + 2))
echo -ne "\033[${y};${x1}H||" #绘制左边框
echo -ne "\033[${y};${x2}H||" #绘制右边框
done
((x1 = marginTop + mapHeight + 2))
for ((i = 0; i < mapWidth + 2; i++))
do
((y = i * 2 + marginLeft + 1))
echo -ne "\033[${mapTop};${y}H==" #绘制上边框
echo -ne "\033[${x1};${y}H==" #绘制下边框
done
echo -ne "\033[0m"
#显示"Score"和"Level"字样
echo -ne "\033[1m"
((y = marginLeft + mapWidth * 2 + 7))
((x1 = marginTop + 10))
echo -ne "\033[3${cScore}m\033[${x1};${y}HScore"
((x1 = marginTop + 11))
echo -ne "\033[3${cScoreva lue}m\033[${x1};${y}H${iScore}"
((x1 = marginTop + 13))
echo -ne "\033[3${cScore}m\033[${x1};${y}HLevel"
((x1 = marginTop + 14))
echo -ne "\033[3${cScoreva lue}m\033[${x1};${y}H${iLevel}"
echo -ne "\033[0m"
}
InitDraw()
{
clear #清屏
DrawBorder #绘制边框
CreateBox #创建方块
}
#退出时显示GameOVer!
ShowExit()
{
local y
((y = mapHeight + mapTop + 3))
echo -e "\033[${y};1HGameOver!\033[0m"
exit
}
#游戏主程序在这儿开始.
if [[ "$1" == "--version" ]]; then
echo "$APP_NAME $APP_VERSION"
elif [[ "$1" == "--show" ]]; then
#当发现具有参数--show时,运行显示函数
RunAsDisplayer
else
bash $0 --show& #以参数--show将本程序再运行一遍
RunAsKeyReceiver $! #以上一行产生的进程的进程号作为参数
fi
keytest.sh
#!/bin/bash
GetKey()
{
aKey=(0 0 0) #定义一个数组来保存3个按键
cESC=`echo -ne "\033"`
cSpace=`echo -ne "\040"`
while :
do
read -s -n 1 key #读取一个字符,将读取到的字符保存在key中
#echo $key
#echo XXX
aKey[0]=${aKey[1]} #第一个按键
aKey[1]=${aKey[2]} #第二个按键
aKey[2]=$key #第三个按键
if [[ $key == $cESC && ${aKey[1]} == $cESC ]]
then
MyExit
elif [[ ${aKey[0]} == $cESC && ${aKey[1]} == "[" ]]
then
if [[ $key == "A" ]]; then echo KEYUP
elif [[ $key == "B" ]]; then echo KEYDOWN
elif [[ $key == "D" ]]; then echo KEYLEFT
elif [[ $key == "C" ]]; then echo KEYRIGHT
fi
fi
done
}
GetKey
draw.sh
#!/bin/bash
#位置与大小
marginLeft=8 #边框左边距
marginTop=6 #边框上边距
((mapLeft=marginLeft+2)) #棋盘左边距
((mapTop=$marginTop+1)) #棋盘上边距
mapWidth=10 #棋盘宽度
mapHeight=15 #棋盘高度
#方块定义,7大类19种样式
#前8位为方块坐标,后2位为方块刚出现的时候的位置
box0_0=(0 0 0 1 1 0 1 1 0 4)
box1_0=(0 1 1 1 2 1 3 1 0 3)
box1_1=(1 0 1 1 1 2 1 3 -1 3)
box2_0=(0 0 1 0 1 1 2 1 0 4)
box2_1=(0 1 0 2 1 0 1 1 0 3)
box3_0=(0 1 1 0 1 1 2 0 0 4)
box3_1=(0 0 0 1 1 1 1 2 0 4)
box4_0=(0 2 1 0 1 1 1 2 0 3)
box4_1=(0 1 1 1 2 1 2 2 0 3)
box4_2 |