or(i=2;i<=10;i++){
for(j=23;j<=34;j++){
gotoxy(j+1,i+1);printf(" ");
}
}
gotoxy(29,6); printf("■");
for(i=0;i<6;i=i+2){
gotoxy(29+2*shape[next][i+1],6+shape[next][i]); printf("■");
}
Sleep(Gamespeed);
}
void init(int id){//初始化函数,cur_x,cur_y是全局变量,标记了移动方块的位置
memset(map,0,sizeof(map));
for(int i=0;i
for(int j=0;j
if(i==SIZE_N-1 || j==0 || j==SIZE_M-1)
map[i][j]=-1;
}
cur_x=0; cur_y=6;
ShowMap(id);
}
int judge_in(int x,int y,int id){//判断是否出界,或者说是否合法
if(map[x][y]!=0)return 0;
for(int i=0;i<6;i=i+2){
if(map[ x+shape[id][i] ][ y+shape[id][i+1] ]!=0)return 0;
}return 1;
}
void fun_score(){//得分,擦除行的闪烁,还有图形的向下平移
for(int i=1;i
int flag=0;
for(int j=1;j
if(map[i][j]!=2){ flag=1;break; }
}
if(flag==0){
int k=3;
while(k--){
gotoxy(2,i+1);
for(int ii=1;ii
if(map[i][ii]==2){
if(k%2==1)printf(" ");
else printf("■");
}
}Sleep(100);
}
for(int ii=i;ii>1;ii--){
for(int jj=1;jj
}
ShowMap(-1);
score+=10;
if(score%100==0 && score!=0)Gamespeed-=50;
}
}
}
int main(){
int i,id,set=1;
srand(time(NULL));
id=rand()%MOD; id=(id+MOD)%MOD;
next=rand()%MOD; next=(next+MOD)%MOD;
init(id);
while(1){
Here: mark=0;
if(set==0){
id=next;
next=rand()%MOD; next=(next+MOD)%MOD;
cur_x=0;cur_y=6;
set=1;
}
while(!kbhit()){
Gameover();
if(judge_in(cur_x+1,cur_y,id)==1) cur_x++;
else {
map[cur_x][cur_y]=2;
for(i=0;i<6;i=i+2)
map[ cur_x+shape[id][i] ][ cur_y+shape[id][i+1] ]=2;
set=0;
}
fun_score();
if(mark!=1)ShowMap(id);
goto Here;
}//end of while(!kbhit())
key=getch();
if(key1==-32 && key==72){
int tmp=id;
id++;
if( id%4==0 && id!=0 )id=id-4;
if(judge_in(cur_x,cur_y,id)!=1)id=tmp;
}
else if(key1==-32 && key==80 && judge_in(cur_x+1,cur_y,id)==1)cur_x++;
else if(key1==-32 && key==75 && judge_in(cur_x,cur_y-1,id)==1)cur_y--;
else if(key1==-32 && key==77 && judge_in(cur_x,cur_y+1,id)==1)cur_y++;
else if(key==27)return 0;
key1=key;
}return 0;
}
摘自 laoda扯一扯