ator(new DecelerateInterpolator());
animator4.addListener(new AnimatorListenerAdapter() {//当动画播放完,我们做什么
@Override
public void onAnimationEnd(Animator animation) {//向下移动淡出,然后向上移动淡入
super.onAnimationEnd(animation);
final ValueAnimator animatorY = ObjectAnimator.ofFloat(view, "y", view.getY(),view.getY()+view.getHeight());
animatorY.setDuration(1000);
final ValueAnimator alphaY = animator1.clone();
ValueAnimator rotate = ObjectAnimator.ofFloat(view,"rotationY",0,90);
rotate.setDuration(2000);
// rotate.start();
animatorY.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
super.onAnimationEnd(animation);
animatorY.reverse();
animator3.clone().start();
}
});
AnimatorSet set = new AnimatorSet();
set.play(animatorY).with(alphaY);
set.start();
}
});
// animatorSet.play(animator3).after(animator1);//合起来就是左淡出,右淡入效果
// animatorSet.play(animator3).with(animator4);
// animatorSet.start();
AnimatorSet animatorSet1 = new AnimatorSet();
animatorSet1.play(animator3).with(animator4);
AnimatorSet animatorSet2 = new AnimatorSet();
animatorSet2.play(animator2).with(animator1);
AnimatorSet set = new AnimatorSet();
set.playSequentially(animatorSet2,animatorSet1);//使用playSequentially方法测试效果
set.start();
}
}
在源代码中还有测试类,修改一下mainifest.xml文件,让另外的那个类运行便可以看到效果。