eAnimator bounceAnim = ObjectAnimator.ofFloat(newBall, "y", startY, endY); bounceAnim.setDuration(duration); bounceAnim.setInterpolator(new AccelerateInterpolator()); ValueAnimator squashAnim1 = ObjectAnimator.ofFloat(newBall, "x", newBall.getX(), newBall.getX() - 25f); squashAnim1.setDuration(duration / 4); squashAnim1.setRepeatCount(1); squashAnim1.setRepeatMode(ValueAnimator.REVERSE); squashAnim1.setInterpolator(new DecelerateInterpolator()); ValueAnimator squashAnim2 = ObjectAnimator.ofFloat(newBall, "width", newBall.getWidth() + 50); squashAnim2.setDuration(duration / 4); squashAnim2.setRepeatCount(1); squashAnim2.setRepeatMode(ValueAnimator.REVERSE); squashAnim2.setInterpolator(new DecelerateInterpolator()); ValueAnimator stretchAnim1 = ObjectAnimator.ofFloat(newBall, "y", endY, endY + 25f); stretchAnim1.setDuration(duration / 4); stretchAnim1.setRepeatCount(1); stretchAnim1.setInterpolator(new DecelerateInterpolator()); stretchAnim1.setRepeatMode(ValueAnimator.REVERSE); ValueAnimator stretchAnim2 = ObjectAnimator.ofFloat(newBall, "height", newBall.getHeight(), newBall.getHeight() - 25); stretchAnim2.setDuration(duration/4); stretchAnim2.setRepeatCount(1); stretchAnim2.setInterpolator(new DecelerateInterpolator()); stretchAnim2.setRepeatMode(ValueAnimator.REVERSE); ValueAnimator bounceBackAnim = ObjectAnimator.ofFloat(newBall,"y",endY,startY); bounceBackAnim.setDuration(duration); bounceBackAnim.setInterpolator(new DecelerateInterpolator()); AnimatorSet bouncer = new AnimatorSet(); bouncer.play(bounceAnim).before(squashAnim1); bouncer.play(squashAnim1).with(squashAnim2); bouncer.play(squashAnim1).with(stretchAnim1); bouncer.play(squashAnim1).with(stretchAnim2); bouncer.play(bounceBackAnim).after(stretchAnim2); ValueAnimator fadeAnim = ObjectAnimator.ofFloat(newBall,"alpha",1f,0f); fadeAnim.setDuration(250); fadeAnim.addListener(new AnimatorListenerAdapter() { @Override public void onAnimationEnd(Animator animation) { super.onAnimationEnd(animation); balls.remove(((ObjectAnimator)animation).getTarget()); } }); AnimatorSet animatorSet = new AnimatorSet(); animatorSet.play(bouncer).before(fadeAnim); animatorSet.start(); return true; }
private ShapeHolder addBall(float x, float y) { OvalShape circle = new OvalShape(); circle.resize(WIDTH, HEIGHT); ShapeDrawable drawable = new ShapeDrawable(circle); ShapeHolder shapeHolder = new ShapeHolder(drawable); shapeHolder.setX(x - 25f); shapeHolder.setY(y - 25f); int red = (int) (Math.random() * 255); int green = (int) (Math.random() * 255); int blue = (int) (Math.random() * 255); int color = 0xff000000 | red << 16 | green << 8 | blue; Paint paint = drawable.getPaint(); int darkColor = 0xff000000 | red / 4 << 16 | green / 4 << 8 | blue / 4; RadialGradient gradient = new RadialGradient(37.5f, 12.5f, 50f, color, darkColor, Shader.TileMode.CLAMP); paint.setShader(gradient); shapeHolder.setPaint(paint); balls.add(shapeHolder); return shapeHolder; }
@Override protected void onDraw(Canvas canvas) { for(int i = 0;i < balls.size();++i){ ShapeHolder shapeHolder = balls.get(i); canvas.save(); canvas.translate(shapeHolder.getX(),shapeHolder.getY()); shapeHolder.getShape().draw(canvas); canvas.restore(); } } } }
以上是主要的代码,基本复制就可以用了,RES的文件很简单,自己稍微看下就可以了,好了,一次一个案列吧
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